
Since GameStop introduced its first-ever Commerce Something Day on November 17, the web has been abuzz with curiosity, logging over 90,000 searches for the time period by December 1 in accordance with Glimpse. The thought is mainly this: carry any merchandise not on the exclusion listing to a GameStop location and get a $5 retailer credit score. The restrict is one merchandise per buyer, per retailer.
From decluttering junk drawers to re-gifting alternatives, this quirky promotion is sparking pleasure and curiosity throughout the nation. A brand new survey of 1,004 Individuals reveals who’s planning to take part, what they’re going to carry, and the way they’re going to spend their credit score.
Key Takeaways
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1 in 5 Individuals plan to take part in GameStop’s Commerce Something Day, whereas 36% are nonetheless undecided.
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43% of taking part Individuals anticipate to obtain greater than $5 in retailer credit score.
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43% of taking part Individuals plan to spend the shop credit score on themselves, whereas 33% plan to spend it on a present for another person.

Examine Findings:
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1 in 5 Individuals stated they plan to participate in Commerce Something Day, and one other 36% stated they’re nonetheless undecided.
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Gen Z is essentially the most era, with 25% planning to take part, and males (24%) usually tend to take part than girls (17%).
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The highest gadgets folks plan to commerce embrace a used online game (25%), one thing discovered whereas decluttering (9%), and a console or accent (8%). A small however daring group (2%) stated they plan to commerce a present from an ex, and 1% admitted they’d commerce expired snacks.
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Some members are turning their trade-ins into content material: 12% stated they plan to report the change for social media.
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43% of members anticipate to get $10 or extra in retailer credit score.
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43% of members stated they’re going to spend the shop credit score on themselves, whereas 33% will use it to purchase a present.
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A stunning 14% stated they plan to commerce in one thing that does not belong to them. That features gadgets from their little one (5%), associate (2%), sibling (1%), mother or father (1%), ex-partner (1%), pal (1%), and roommate (1%).
Methodology
For this examine, we surveyed 1,004 Individuals about their participation in GameStop’s Commerce Something Day. 50% of respondents recognized as males, 49% recognized as girls, and 1% recognized as nonbinary or gender-nonconforming. Generationally, 6% had been child boomers, 23% had been Gen X, 50% had been millennials, and 21% had been Gen Z. Survey knowledge was collected on November twenty sixth, 2025.
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